Motion Tools – Version 1.1.1 – Release Notes

Enhancements and Changes of Behaivour
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*None

Bug Fixes
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*Regression: global rotation (modify transform compound) had broken in version 1.1

Known limitations
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*MR does not render motionblur
*Voxel grid too slow
*Generate instances from Texture Projection too slow on high poly objects
*Look is not kept when switching between Step and End Point mode if Control Objects are used
*Animated point generation wont work with simulations
*Modifiers lack euler input

Motion Tools – Version 1.1

Enhancements and Changes of Behaivour
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*Offset pivot on constraint polygon islands

Bug Fixes
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*Additive rotations not working

Known limitations
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*MR does not render motionblur
*Voxel grid too slow
*Generate instances from Texture Projection too slow on high poly objects
*Look is not kept when switching between Step and End Point mode if Control Objects are used
*Animated point generation wont work with simulations
*Modifiers lack euler input

Motion Tools – v1.0

New Features
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*Online Documentation
*Sample Scenes
*Transformation spaces in many modifiers
*Simulation Workflow and Menus added
*Get Animation from Clip Modifier
Enhancements and Changes of Behaivour
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*Control objects automatically created and connected to Generate Array compound
*Menus use current selection as input
*Set Initial Shape and Color creates RBD and State information
Bug Fixes
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*Smart scaling is not super smart on voxel grid
*UVs getting erased when dicing polygons
*Text object creating unwanted points at origin, when creating points from polygon island
Known limitations
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*Voxel grid too slow
*Generate instances from Texture Projection too slow on high poly objects
*MR does not render motionblur
*Look is not kept when switching between Step and End Point mode if Control Objects are used
*Modifiers lack euler input

Motion Tools – v0.4 – Alpha

New Features
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*Control Polygon Islands with particles
*Control Polygons with particles
Enhancements and Changes of Behaivour
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*Hide/Show instance master from inside Motion Tools
*ID, Position and Bounding Box data on the geometry’s polygon islands may be created with “Init PolyIsland Data”
Bug Fixes
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*Unwanted value interpolation while generating Instances from Vertices, Edges, and Polygons.
*Name clash with factory nodes.
*Modify with object and Modulate by object not working if object named as “polymsh” exists in scene.
Known limitations
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*Voxel grid too slow
*Generate instances from Texture Projection too slow on high poly objects
*Smart scaling is not super smart on voxel grid
*MR does not render motionblur
*Look is not kept when switching between Step and End Point mode if Control Objects are used
*Modifiers lack euler input
*Text object creating unwanted points at origin, when creating points from polygon island.

Motion Tools – v0.3 – Alpha

New Features
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*New Modifiers:
-Modify Transform
-Modify Color
-Mofify over Time
-Point at
*New menus for all modifiers
Enhancements and Changes of Behaivour
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*Resolution parameter has been inverted
*Some modifiers can filter out whats affected based on the instance’s UVW coordinate
*Transformations are selected one at a time in modifiers
*Colors group available in most modifiers
*All modifiers output theyre modulation
*Modifiers code is cleaner and easier to keep.
*Menus code is cleaner and easier to keep.
Bug Fixes
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*As modifiers and menus have been rebuilt from the ground up many bugs have been ironed out, or substituted by new ones 🙂
Known limitations
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*MR does not render motionblur of this instances
*Look is not kept when switching between Step and End Point mode if Control Objects are used;
*Modifiers lack euler input

Motion Tools – v0.2 – Alpha

New Features
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*Create points using geometry as input:
 – At vertices
 – At edges
 – At polygons
 – At Surface (randomly)
 – At Surface (by Texture Projection) *CAUTION*
 – At volume (randomly)
 – At volume (voxel grid)
Enhancements and Changes of Behaivour
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*Instancer Root now supports non-continuous IDs
*Rotations use quaternions as input
*Menus for all Generation operations
Bug Fixes
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*Flipping in rotations
*Random effector producing negative scaling
Known limitations
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*Look is not kept when switching between Step and End Point mode if Control Objects are used;
*Modifiers lack euler input

Motion Tools – v0.1 – Alpha

Features
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* Instancer Root (for separating diferent point generations);
* Instance Generators
 – Linear Arrays
 – Grid Arrays
 – Radial Arrays
* Modifiers and Modulators:
 – Linear Stepper
 – Harmonic Stepper
 – By Object
 – Random
Known limitations
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*Look is not kept when switching between Step and End Point mode if Control Objects are used;
*Rotations are unwantedly flipping.